This post will explain how to avoid blurred images on your iPhone and iPod touch with Retina display. It may contain nothing interesting for people that already have some knowledge of iOS development or have at least read some books or articles about it. If you just started developing for iOS though (using Delphi XE2), this may be useful. Continue reading
Before I start, I would like to mention that my knowledge on pixel shaders is pretty limited, but I’ll share what I have done in last few days after some research on the internet and after playing around with the FireMonkey GPU powered image effects.
The idea of this post is to explain the steps to add a new shader effect to FireMonkey Continue reading